Wednesday, 30 July 2014

Sound! More than just noise

Sound is more than you a noise in the background it isn't just to fill out the empty gaps where their is nothing happening but the fact is it has as big a part to play in gaming as the actual game. By changing the tempo of a song or sound then this can make the game change the feeling completely. For instance in games like Call of duty we notice that when their is a fight scene coming up the music will change to a high tempo. Their is also other things that happens in these games if the music goes low and very low tempo this can start to build a tension. 

This brings me onto my next point that sounds have meaning. The meaning that sound give us is the feeling that we have with the game and help us understand what is going to happen for instance in jaws when you hear the 'dun dun' kind of music you know that this means that a shark is coming even before  their has been any visual sign of a shark. 

Their is also another aspect of sound that is good and makes a good game. A game can even be rubbish but get well known for its sound. For example i bet if i asked to hum the Mario theme tune you could but if i asked you to hum a less popular game you couldn't even remember it. This is due to games like super Mario and Tetris having really catchy theme songs and this is a could technique to use in games and something I will try and implement in our game.

An aspect that I will have to learn for making this game is making a song from scratch and this is something that I will have research through tutorials and reading about it.

Jonathan Cooper K1 K2 K3

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